Bugs
- christian chinchilla
- May 11, 2021
- 2 min read
So far from last week, nothing was really giving me a hard time when it comes to the bugs that I was assigned to fix mainly because somewhat had ideas of how to fix them, and also mainly some of the team members as well helped out when I had a problem. The way they were mainly by pointing me in the right direction when I was getting lost or I forgot what it was where that I had to look to fix the problem. But a bug that I can talk about that I looked into was that the enemy that stayed in their run animation when they got close to the player. This is was probably happening because the animation was checking to see if the velocity was greater than 0 which it was all the time. So in order to fix that my one teammate told me to just increase that check so it can be something higher than 0. So I did and then after that, it seems that the enemy did get out of their run animation and stood still but then in doing that I saw that the cause of this problem can probably the RVO since they didn't want to get close to each other they would try and move away from each other even though they reached the player because you can see as they stood still they would slowly move in a circle so that they aren't in each other. So my other question is now maybe there is a way to stop that moving but in case if there isn't I don't see it as game-breaking since normally the player would hit them before they even get surround and if they did they would still be attacking the enemy making them play different animation. But that won't stop me from seeing if there is a way to stop that slow-moving circle.
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