We learn from Our Mistakes
This was the final week of working on this project. I primarily try to fix the problem we had with saving from last week. Due to time...
This was the final week of working on this project. I primarily try to fix the problem we had with saving from last week. Due to time...
This was our final week to add anything new to the game. One thing we tried before but couldn't really figure out at the time was saving...
Finding and fixing bugs is a part of programming, and some bugs are very troublesome to find the root of their cause. Often times I find...
The one main problem that I was mainly facing was having it to where the boss would leap to the player when doing his leap attack. Mainly...
From the beginning of the project, I have wanted include music into our game to provide a sense of atmosphere to the game. At first, this...
This first week of the final month, I was tasked with adding the various SFX for the current weapons in our game, which not only means...
There wasn't anything too big that I did this past week. There were some bugs to fix and some tweaks to be made. The biggest bug I found...
While working on our project has been enjoyable to me, there have been lots of challenges on my end. Unreal was a learning curve for me...
This previous week was dedicated to polishing up a few systems in the game. Primarily I worked on improving item spawning. Items used...
So the problem that I was facing for last week was trying to get the boss to have some sort of multi-attack where he has two attacks...
The Problem: Enemies surrounded the player and they had no way of escaping For the first week of this month, I was spent it creating a...
As the main UI developer, I was tasked with creating menus and displays that give the player all the info they need to enjoy and play our...
After last week when I couldn't get progress saving to work, I attempted to revert. This did not go well. I had created several new files...
During this week of development I was tasked with making the information of items that are spawned after clearing a room. With no...
During this week I did my best to add a single feature that is necessary for carrying items between levels. TLDR: Due to the way we went...
The UI has been slowly coming together with a more themed and permanent look. It started with the main menu, followed by the icon for the...
The Problem: Abilities are abstract ideas This past week was probably the most challenging week of development. I spent it working on...
Over the weekend and some of today, I didn't get much programming done because I was more so focus on getting the flow chart done for our...
For this weeks build, I was tasked with displaying information on the items when you are within proximity of them. I was also tasked with...
This last week I powered through trying to finish making rooms in the way I wanted. Randomize certain elements so I didn't have to spend...