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We learn from Our Mistakes

This was the final week of working on this project. I primarily try to fix the problem we had with saving from last week. Due to time...

Would You Like to Continue?

This was our final week to add anything new to the game. One thing we tried before but couldn't really figure out at the time was saving...

Going Code Blind

Finding and fixing bugs is a part of programming, and some bugs are very troublesome to find the root of their cause. Often times I find...

Getting to close

The one main problem that I was mainly facing was having it to where the boss would leap to the player when doing his leap attack. Mainly...

Music Make You Lose Control

From the beginning of the project, I have wanted include music into our game to provide a sense of atmosphere to the game. At first, this...

The Sounds of Violence

This first week of the final month, I was tasked with adding the various SFX for the current weapons in our game, which not only means...

Adding Some Polish

There wasn't anything too big that I did this past week. There were some bugs to fix and some tweaks to be made. The biggest bug I found...

Work Life Balance

While working on our project has been enjoyable to me, there have been lots of challenges on my end. Unreal was a learning curve for me...

Spit Polish and Shoe Shine.

This previous week was dedicated to polishing up a few systems in the game. Primarily I worked on improving item spawning. Items used...

Boss Slam

So the problem that I was facing for last week was trying to get the boss to have some sort of multi-attack where he has two attacks...

Almighty Push

The Problem: Enemies surrounded the player and they had no way of escaping For the first week of this month, I was spent it creating a...

UI Updates

As the main UI developer, I was tasked with creating menus and displays that give the player all the info they need to enjoy and play our...

I broke it.

After last week when I couldn't get progress saving to work, I attempted to revert. This did not go well. I had created several new files...

Displaying More Information

During this week of development I was tasked with making the information of items that are spawned after clearing a room. With no...

Hindsight is 20/20

During this week I did my best to add a single feature that is necessary for carrying items between levels. TLDR: Due to the way we went...

Font Frenzy

The UI has been slowly coming together with a more themed and permanent look. It started with the main menu, followed by the icon for the...

Creating Abilities

The Problem: Abilities are abstract ideas This past week was probably the most challenging week of development. I spent it working on...

Bosses Flow Chart

Over the weekend and some of today, I didn't get much programming done because I was more so focus on getting the flow chart done for our...

Sparkly and Shiny

For this weeks build, I was tasked with displaying information on the items when you are within proximity of them. I was also tasked with...

Rooms. You need them. I got 'em.

This last week I powered through trying to finish making rooms in the way I wanted. Randomize certain elements so I didn't have to spend...

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