Animation Blueprint
- christian chinchilla
- Mar 22, 2021
- 1 min read
The problem that I was facing earlier today that was actually not that hard to fix was dealing with the animation of Blueprint mainly because at first when I first got the animations I only set up the animation states that I thought were required for it and then when I ran the project the mesh did not end up moving at all but only did one animation state. And I was really lost and confused so I ended up asking one of my teammates who had worked with the animation blueprints before for some help. and he told me that I had to set up their event graphs so that they can check for certain things that will allow them to trigger the animation that is needed. and after doing that it worked but then there was a thing where the root was sling shooting the creature back when it would be running. I asked my teammate again and he told me to just check off one box and it should end up fixing the whole thing entirely. After I checked off the block the animation was working perfectly and the creature looked like he was really running and also wasn't getting sling shot back as well.
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