Build a room they said. It's easy they said.
- Kurtis McCammon
- Apr 26, 2021
- 1 min read
Updated: Apr 29, 2021
I don't know who said it, but creating a randomly generated level made up of different rooms is not easy. So far Unreal has been a pain to work with as there is no way to check an array of struct pointers in an inspector during runtime. I'm also running into issues trying to figure out how to get Prefabs to add a little randomness to each room that way each T junction doesn't look the same.
This task is definitely was not a good idea to try and implement at the end of a month, but hopefully, it will be done by the end of next week.
EDIT: I have gotten it working!
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