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Font Frenzy

  • Writer: Cody Mader
    Cody Mader
  • May 24, 2021
  • 1 min read

The UI has been slowly coming together with a more themed and permanent look. It started with the main menu, followed by the icon for the title, and more recently the minimap got a nice-looking border that I put together using some free assets. The player's loadout got updated with new borders and icons to match the current weapons in the game. The next thing to focus on changing to fit in with the theme is the font.

The font was a little tricky to figure out. It was easy to add to Unreal and implement with the UI, but the issue came with finding the right font to use. There were many different fonts to choose from but there were two main issues that I found when picking out the right font to use. The first was readability with the UI scaling, I had to make sure that even in a small window you could still read all the different elements. The second issue was that not every font had custom characters for apostrophes and colons. After lots of searching and about a dozen different fonts it came down to a mixture of two fonts. The font Crime Times is used in the pause UI for the item counts and the main font Rooters is used for everything else as it had all characters I needed and was the most readable font of all the ones I picked from.

 
 
 

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