top of page
Search

From Land, Came the Sky

  • Writer: Steven Lee
    Steven Lee
  • Mar 22, 2021
  • 1 min read

During this week, I learned about textures, and materials. In order to add some color and life to the Limbo, I went with a desert theme. This theming will most likely will be changed but it adds some nice detailing compared to last weeks plain white. Hell can be quite difficult decorating when you've never been there, and your mental image is fire and brimstone.

I was also tasked with integrating the enemy and door spawners made by a teammate into the level. That should be fairly simple since they did a great job programming those. If I do have any issues, I be able to communicate with them about it when it comes up later this week.

Audio is also going to be getting a upgrade very soon, I have currently been fleshing out the temporary arrangements but I have started testing the final system that will manage the audio, allowing for spatial sounds, ambience and location attenuation.


- Steven Lee













 
 
 

Recent Posts

See All
We learn from Our Mistakes

This was the final week of working on this project. I primarily try to fix the problem we had with saving from last week. Due to time...

 
 
 
Would You Like to Continue?

This was our final week to add anything new to the game. One thing we tried before but couldn't really figure out at the time was saving...

 
 
 
Going Code Blind

Finding and fixing bugs is a part of programming, and some bugs are very troublesome to find the root of their cause. Often times I find...

 
 
 

Comments


Post: Blog2_Post
  • Facebook
  • Twitter
  • LinkedIn

©2021 by C monkey. Proudly created with Wix.com

bottom of page