I broke it.
- Kurtis McCammon
- Jun 3, 2021
- 1 min read
After last week when I couldn't get progress saving to work, I attempted to revert. This did not go well. I had created several new files to handle tasks, but after reverting and deleting them unreal kept telling me it needed them to rebuild the binaries. I don't know why it needed them because anything that could refer to them was gone and I could build in Visual Studio just fine. So I spent most of the week trying to fix my copy of the project. Though in the end, I was finally able to at least work on implementing the ability for dungeons to get longer based on how many successful runs you completed.
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