Map Time
- Cody Mader
- May 17, 2021
- 1 min read
As mentioned in my last post, I am working on a minimap. This was new to me and took a bit of research to figure out all my options for how to create one. Initially, I began to look into making a minimap with c++, but unfortunately, there seemed to be a major lack of resources. My direction turned to look into umg and blueprints like the rest of the UI elements, and it was there I found plenty of resources on how to get a basic minimap set up. The basic map was set up with a render target and a scene capture component 2D then using that render target to make a UI widget material to be displayed.
While that all worked for getting the basic functionality of the map, it still needs some work. For starters, some rooms of our levels show up as black for some reason, and the map cannot see through our ceilings. The other main issue with the map is that currently it still doesn't help the player know where they have been already. During the week I will be implementing fixes to these issues, but first I will need to research more into these specific issues and request some guidance from the Unreal Slackers discord.
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