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Sparkly and Shiny

  • Writer: Steven Lee
    Steven Lee
  • May 24, 2021
  • 1 min read

For this weeks build, I was tasked with displaying information on the items when you are within proximity of them. I was also tasked with adding particles to clearly draw the player's attention to the spawned item.


Unfortunately during this week, I had unexpected guests I had to host and was tasked by with dog sitting for the majority of the week. Dog sitting is a task I am trained and capable of doing, yet it did take time away from research and implementation.


With juggling computer time and maintaining two dogs, I was able to integrate the particles onto ground items, they definitely catch the players eye and lay the groundwork for future adjustments to show off rarity of item based of color of particles.


This week, abilities were also integrated, which in term meant updates to relics and items alike, as this system introduced effects, a more robust way to effect a characters attributes. Justin scalped the previous way relics were keeping track of the attributes they provided and I updated the relics to give the correct corresponding attributes to the player.






 
 
 

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