Spit Polish and Shoe Shine.
- Kurtis McCammon
- Jun 12, 2021
- 1 min read
This previous week was dedicated to polishing up a few systems in the game. Primarily I worked on improving item spawning. Items used have to specify what they were, but I changed it to use separate pools for each item type. This also allows me to specify what pool I want to pull from when spawning an item in the room. I also fiddled around with some new weapon concepts, however, the preliminary ideas yielded results that are less than satisfactory. I may look into adjusting how damage works and tweaking how effects are applied.
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