Tackling New Things
- Cody Mader
- May 10, 2021
- 1 min read
As our game has progressed in development, it's shifted from the original idea to better fit within the time frame we have. Originally we had a predesigned level that was traded out for procedurally generated levels. This allows for more replayability with our game without having to hand-design multiple levels so this saves us time to focus on other aspects of the game. With this new level design, we now have a need for a minimap to help the player traverse the level without getting lost.
Designing and implementing a minimap is an entirely new thing for me. During midterm, my team had planned for a large map for our Metroidvania game, but it got shortened to a linear map so we never ended up creating a minimap. This time around the opposite happened, so my first step in the process begins with research. I will be taking time to read any documentation and watch videos in order to give myself the best start when I begin the implementation of a minimap.
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