The Life Cycle
- Kurtis McCammon
- Mar 22, 2021
- 1 min read
This week I worked on adding ways to listen to the death of enemies, spawn enemies, and spawn doors. I needed this so that I could add a way for the world exit to know when enough enemies had died and when/where to spawn an item. Though I somehow broke doors and ground items when I started implementing the trackers. I have now fixed these issues by rewriting some messy code and getting rid of variables I no longer needed.
In the upcoming week, I will be implementing console commands and adding more depth to the Item system. To do this I will be working closely with Justin as weapons, artifacts, and relics all tie into the player controller.
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