The Sound of: Limbo
- Steven Lee
- Apr 5, 2021
- 1 min read
During this week of development, I was tasked with collecting, integrating and making sound effects for the character, enemy, environment and everything in between. As far as integrating sounds into animations is simple enough, but implementing the sound in the code base for certain events was challenging. To solve this issue, I did research on the UComponents necessary for scripts to access the sound components and cues necessary for actors to call sounds in their functions. For the time being, the background music has been updated to fit the atmosphere of the first level. I also integrated boss theme into the boss level. The players sword swings have sound effects. This week has been a challenging one, mostly due to not having sound effects in the first place, but through searching many libraries and helpful sources, I am confident we will get the sounds to make our game feel complete.
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