UI Integration
- Cody Mader
- Mar 22, 2021
- 1 min read
Working with UI has been a different experience with Unreal. It has similarities to Unity but it has its differences as well. The design portion of Unreal UI has been an enjoyable experience so far. I prefer it over Unity, and I find it easier to make smaller and more exact changes to different elements when placing them in the viewport. Currently, however, I am struggling with figuring out how to integrate the UI with aspects of Lucifer's Hordes that need UI integration. Primarily the in-game UI, pause UI, and the final score screen. This struggle is due to a lack of knowledge of Unreal's systems and compared to Unity's systems. This is a problem that needs to be addressed quickly in order to have all UI elements functioning within our game.
The most rational solution to the problem is research. I've been taking time to look into Unreal's system to get a better understanding of it. My best bet will be to use a mixture of C++ and Unreal blueprints to get the UI integrated with other elements of the game and fully functional. The highest priority integration will be the actual in-game UI so the player can have a better understanding of what's currently going on in the game. Following that will be the pause UI then finally the score UI when the player ends, fails, or wins their current run.
- Cody Mader
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