Working with UI
- C Monkeys
- Mar 15, 2021
- 1 min read
During the midterm project, the UI was something I really enjoyed working on. Setting up the canvas in Unity with all the different elements and then connecting them to different scripts to give the player the info they needed was fun. For the final project, I'm continuing to work with UI just this time it's in Unreal. The biggest challenge so far I've faced was trying to learn Slate and work solely with UI in c++. Finding any kind of guide or video explaining the situation was a struggle and others outside of the team recommended I just stick to blueprints. With little to go on to teach myself how to work with Slate for the first time will also working in Unity for the first time was rough.
Eventually, after some digging around and multiple misleadingly titled videos, I found a video that actually taught users how to use Slate in Unreal and create UI completely in C++. This was still a bit of a challenge as the design portion, as well as the functionality portion, were both done in c++ with Slate. I began working and redoing the design work I had already done in the Unreal UI Widget. My problem got even easier however after the mid-week meeting to go over our progress on the project where I was informed that UI was one element of our game where I was allowed to use the built-in blueprint functionality with Unreal.
- Cody Mader
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