Combo Attacks
The Problem: Left ho->Right h->Uppe->Left... One of the major goals for this week was to have a basic combo attack working for the...
Sticking To Your Roots
The Problem: Where's the Root?!? So this week we decided that we needed to swap player avatars. The model we were using came with a...
The Life Cycle
This week I worked on adding ways to listen to the death of enemies, spawn enemies, and spawn doors. I needed this so that I could add a...
From Land, Came the Sky
During this week, I learned about textures, and materials. In order to add some color and life to the Limbo, I went with a desert theme....

Animation Blueprint
The problem that I was facing earlier today that was actually not that hard to fix was dealing with the animation of Blueprint mainly...

UI Integration
Working with UI has been a different experience with Unreal. It has similarities to Unity but it has its differences as well. The design...
Learning How to Walk
Author: Justin DaSilva Date: 3/15/21 The problem: How do I stand up? For this project, I am responsible for implementing how the player...
Then there was land... and Rock and Roll
For this first weeks build, I was tasking with creating the terrain the player and enemy would be interacting with. This task seemed...
Opening new doors.
After setting up the Repo I began working on Making doors that connected the player between the different levels and I began adding the...

Problem with C++ Class and Behavior Tree/BB
The problem that I was facing was when I was trying to implement a BTTaskNode class into the project. Normally when making the classes no...

Working with UI
During the midterm project, the UI was something I really enjoyed working on. Setting up the canvas in Unity with all the different...

The Beginning: Lucifer's Hordes
Lucifer's Hordes is still in the design stages of development. Gameplay trailer and development screenshots will be coming soon!


