Break it. Reset. Change focus.
While over the last few Blog posts I've been focusing on weapon implementation and adding spawning them. I have had to pump the breaks...
While over the last few Blog posts I've been focusing on weapon implementation and adding spawning them. I have had to pump the breaks...
The Problem: Left ho->Right h->Uppe->Left... One of the major goals for this week was to have a basic combo attack working for the...
The Problem: Where's the Root?!? So this week we decided that we needed to swap player avatars. The model we were using came with a...
This week I worked on adding ways to listen to the death of enemies, spawn enemies, and spawn doors. I needed this so that I could add a...
During this week, I learned about textures, and materials. In order to add some color and life to the Limbo, I went with a desert theme....
The problem that I was facing earlier today that was actually not that hard to fix was dealing with the animation of Blueprint mainly...
Working with UI has been a different experience with Unreal. It has similarities to Unity but it has its differences as well. The design...
Author: Justin DaSilva Date: 3/15/21 The problem: How do I stand up? For this project, I am responsible for implementing how the player...
For this first weeks build, I was tasking with creating the terrain the player and enemy would be interacting with. This task seemed...
After setting up the Repo I began working on Making doors that connected the player between the different levels and I began adding the...
The problem that I was facing was when I was trying to implement a BTTaskNode class into the project. Normally when making the classes no...
During the midterm project, the UI was something I really enjoyed working on. Setting up the canvas in Unity with all the different...
Lucifer's Hordes is still in the design stages of development. Gameplay trailer and development screenshots will be coming soon!