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Break it. Reset. Change focus.

While over the last few Blog posts I've been focusing on weapon implementation and adding spawning them. I have had to pump the breaks...

Combo Attacks

The Problem: Left ho->Right h->Uppe->Left... One of the major goals for this week was to have a basic combo attack working for the...

Sticking To Your Roots

The Problem: Where's the Root?!? So this week we decided that we needed to swap player avatars. The model we were using came with a...

The Life Cycle

This week I worked on adding ways to listen to the death of enemies, spawn enemies, and spawn doors. I needed this so that I could add a...

From Land, Came the Sky

During this week, I learned about textures, and materials. In order to add some color and life to the Limbo, I went with a desert theme....

Animation Blueprint

The problem that I was facing earlier today that was actually not that hard to fix was dealing with the animation of Blueprint mainly...

UI Integration

Working with UI has been a different experience with Unreal. It has similarities to Unity but it has its differences as well. The design...

Learning How to Walk

Author: Justin DaSilva Date: 3/15/21 The problem: How do I stand up? For this project, I am responsible for implementing how the player...

Then there was land... and Rock and Roll

For this first weeks build, I was tasking with creating the terrain the player and enemy would be interacting with. This task seemed...

Opening new doors.

After setting up the Repo I began working on Making doors that connected the player between the different levels and I began adding the...

Problem with C++ Class and Behavior Tree/BB

The problem that I was facing was when I was trying to implement a BTTaskNode class into the project. Normally when making the classes no...

Working with UI

During the midterm project, the UI was something I really enjoyed working on. Setting up the canvas in Unity with all the different...

The Beginning: Lucifer's Hordes

Lucifer's Hordes is still in the design stages of development. Gameplay trailer and development screenshots will be coming soon!

Blog: Blog2
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