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Boss Animation

So far I have just now started working on making our Boss for the game just yesterday but throughout the week I have had ideas on how to...

Damage Types and Abilities

The Problem: I want to burn these Demons, but I can't This week I chose to focus on implementing damage types and abilities. I started...

Map Time

As mentioned in my last post, I am working on a minimap. This was new to me and took a bit of research to figure out all my options for...

Not much Gore, but Item's Galore

During these first two weeks of this month, I was tasked with refactoring our item spawning and interaction systems to allow for various...

Bugs

So far from last week, nothing was really giving me a hard time when it comes to the bugs that I was assigned to fix mainly because...

It's the Small Things that Matter

The Problem: Something is Missing... The past week I focused on just fixing and improving existing features and mechanics. There were a...

Tackling New Things

As our game has progressed in development, it's shifted from the original idea to better fit within the time frame we have. Originally we...

Enemy being to close for comfort

The problem that was going on here was that our enemy was always sticking together and never really moving away from one another and also...

Build a room they said. It's easy they said.

I don't know who said it, but creating a randomly generated level made up of different rooms is not easy. So far Unreal has been a pain...

Audio Take Two

As mentioned in my previous post, audio settings are important to any game. The previous problems with sliders and saving values were...

Third Times the Charm: Saving and Instancing

This week, I was tasked with making gamemodes and states to keep track of the players data. These classes are great for keeping the track...

Revamping and Reimagining Our Combat

The Problem: It Sucks This week I spent a lot of time thinking about our combat and ways to improve it and I also had a few things to add...

Audio Settings

Volume control is an important thing for options in a game. Since I was working with UI the option settings came down to being my job....

The enemy Attack

The biggest problem I was facing this whole week was getting the enemy to attack the player correctly. Mainly because every time I tried...

Stuck in a Loop

The Problem: One problem I had this week, more like a nuisance, was our jump animation for the player was not split up into a jump start,...

The birth of something new

This week I began by working out how I want players, artifacts, and relics to work together, however I was pulled off the task to help...

Making a game feel alive

This week, I continued working on implementing and attaining sound effects and music for the game. As more mechanics and systems get...

The Attacking For AI

So the main problem I have been facing has been making the enemy attack the player at a certain distance. And everything that I have been...

The Sound of: Limbo

During this week of development, I was tasked with collecting, integrating and making sound effects for the character, enemy, environment...

Create and Destroy

Working with UI has been enjoyable to me so far, and I'm taking interest in Unreal's blueprint system. I'm still learning new things...

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